![]() All we can say is that the method does exactly what it's supposed to do. Nonetheless, assertion is primitive compared with the unit testing framework. JDK 1.4 provides an assertion feature (read Assertion ), which enables you to test (or assert) your assumptions about your program logic (such as pre-conditions, post-conditions, and invariants). We can't really say anything more without more information. Too many print statements cause the dreaded Scroll Blindness. General Debugger Java: slow performance or hangups when starting debugger and stepping Follow JetBrains Team Updated 19:18 Debugger performance can be affected by the following: Method breakpoints will slow down debugger a lot because of the JVM design, they are expensive to evaluate. Also deleting the gameobject or the script component before the time runs out would also prevent the Debug.Break line from executing. jGRASP is implemented in Java, and runs on all platforms with a Java Virtual Machine (Java version 1.8 or higher). If you never finish the current frame, it will never pause.Īlso you made absolute 100% sure that your Debug.Break call actually executes? For example in my test case I can easily prevent the pause by deactivating the gameobject where the coroutine is running on, which would kill the coroutine. Debug.Break won't help here since, as I said above, it just requests the pause state which it enters after the current frame has finished. What exact behaviour do you see? The game just continues to run and is still responsive and just doesn't enter pause mode? If the editor is not responsive, it's probably the case that you are caught in an infinite loop. It's literally the same as manually clicking on the pause button in that frame. Note that Debug.Break has nothing to do with visual studio or debugging. It of course simplifies having conditional break points since the code itself would control it. If it actually works it may be useful for certain analysis cases where you often need to break at the same point. Setting break points in code inside the debugger usually makes more sense. Though I never used it and it doesn't seem to be documented, therefore I would ignore it ^^. So this looks like a software induced break point for the debugger. To make jGRASP compile in debug mode, click on Build and 'check' Debug Mode (if it is not already 'checked'). This part of the lab will help you learn how to do this. class files that are created by 'compiling in debug mode'. This may be useful when you have a long calculation going on and you want to halt execution in between. Setting-Up jGRASP for Debugging: Debuggers require special versions of. ![]() So there are countless ways why it may fail in your case.Ībout the Debug.DebugBreak method, according to the reference repository this method should essentially pause the actual debugger (if attached). You haven't really posted a well description of what is happening exactly or where and when you call this method. When I press play, after 5 seconds the editor is paused, just as expected.
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